Sumcheck Engineering

With the rising popularity of sumchecks in SNARKs, you are called to improve your naive sumcheck prover implementation. Your code supports a multilinear polynomial of dimension n=28 over a 128-bit field, is based on VSBW13, and runs on Nvidia L4 GPU.

As you look into recent research, you discover Blendy which seems to offer a better time-space tradeoff. You implement Blendy for k=4 on the same GPU, and to your surprise, your old naive algorithm has better latency.

Explain why!

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